Venues

IT-Adventures has 4 venues.  Clubs members are encouraged to work on one or more venues during the year.  IT-Olympics is where the venue teams can show case their work.  A student can only participate in one venue team during IT-Olympics.  With the exception of community service, where club members can create a community service project in addition to competing in one of the three other venues.

Venue Support using slack:

This year we are going to use slack as a way for students and teachers to interact with each other. We have set up a slack channel for each venue which is open to all students, teachers, and mentors.  Our student staff will also monitor the slack channels.  We encourage your students to use slack to ask questions and also to help answer questions from other students.  This will help us build a community of learners.  Access to the venue channels are not restricted, however we will monitor the channels for inappropriate behavior.

In addition we have setup a restricted slack channel for the teachers as a mechanism to communicate with each other.

How to use slack (coming soon)

link to slack

Each venue is described below:

Robotics:

This venue is a great gateway into the program.  Students will come to IT-Olympics with a primary challenge built.  They will compete in the primary challenge in the morning and then compete in a single real-time challenge in the afternoon.  Depending on the number of teams we may run two divisions for robotics (Cardinal and Gold) based on the number of years of experience.

Materials needed:

During the year:

  • Robotics kit(s) (Link to the two types of kits)
  • Computer(s)s to run the Lego software.

At IT-Olympics (per team):

  • Robotics kit(s), you can bring two kits if you want to keep your hippo in tack.  The real-time challenge will be completed using one kit.
  • Computer(s):  You will need at least on laptop with the Lego software

Primary challenge:

Hungry Hungry Hippos (Venue document coming soon)

Learning materials:

Robotics lesson plans (club access only)

Smart-IT:

This is new venue and will feature smart device programming (Raspberry Pi) with sensors to solve a problem.  Students will come to IT-Olympics with a smart device that will be judged.  While the primary challenge is being judged they will work on a real-time challenge.  All schools will be given a parts list in the fall and will be asked to purchase at least 2 sets of parts.  (We expect the total cost of the parts to be under $100 per kit, which will be the responsibility of the schools)  Some schools have asked about using Arduino.  We are not sure what the real time challenges will look like, so we would recommend use the Raspberry PI.  If this is a problem we can contact us with the specifications of the Arduino you are using.

Materials needed:

During the year:

  • CanaKit Raspberry Pi 3 Ultimate Starter Kit – 32 GB Edition (Link to the kit)
  • Computer(s)

At IT-Olympics (per team):

  • 2 raspberry PI kits, one with your primary challenge and one for the real time challenge.  The real-time challenge will be completed using one kit.
  • Computer(s):

Primary challenge:

Home health care based (TBD)

Learning materials:

Being developed

Cyber:

The cyber venue will remain the same except for the on-site setup phase.  During the week leading up to IT-Olympics the IT-A support staff will be available to help trouble shoot any services and to make sure all teams are running before the event starts on Saturday.  The attack phase will be the same as before (starting at 8 am and going to 4 pm, followed by a debrief)

Materials needed:

During the year:

  • Access to the ISERink playground (email ita@iastate.edu for receive login information)
  • Computer(s)

At IT-Olympics (per team):

  • Computers: one laptop per team member.

ISERink

Physical access to hardware and operating systems for the students to practice cyber security is difficult for schools to obtain.  To solve this problem, we have created a “playground” called ISERink that is available to the students enrolled in the IT-Club in the fall of the year.  This allows uniform access to equipment.  Each IT-Club is given remote access to a network in which they can experiment; building different operating systems and installing different network services.  The high school students spend the entire year remotely working in their assigned network space.

URL to highschool playground:  https://hs-iserink.iseage.org/

Please direct all ISERink support questions to the following email: hs-iserink@iastate.edu

Primary challenge:

You will be protecting a hospital. (Scenario will be released later. )

Learning materials:

We have provided a set of learning materials for both the students and teachers on the ISERink web site.

ISErink site

IP address ranges for the schools

Community Service:

Community service will become its own venue where teams will work during the year on security literacy.  Teams will submit their community service projects before IT-Olympics.  The community service projects will be judged beforehand and the top teams will present at IT-Olympics.  Unlike other venues the students in community service venue will be expected to be part of another venue and there will not be a real-time challenge.

Materials needed:

During the year:

  • Access to the security-literacy.org site
  • Computer, video equipment, etc need to produce the community service project and to produce the materials to be judged.

At IT-Olympics:

  • Nothing

Primary challenge:

TBD (soon)

Learning materials:

You can access the security-literacy web site along with other resources on the internet.  You are also welcome to use the materials from this site in your classroom

(www.security-literacy.org) (access to lesson plans etc)