Multimedia

**Register today for the 2014 IT-Olympics!**
April 25 & 26, 2014
at Hilton Coliseum in Ames, Iowa
Click here for more information and/or to register your Club.

The IT-Olympics multimedia competition features students using the following mediums:

  • Print: illustration, photography, photo editing (i.e. PhotoShop, Pixler, Gimp, InDesign), presentation software (i.e. PowerPoint, Presio)
  • Video/Audio: animation, music, audio production (i.e. GarageBand, Audacity), video production, special effects, movie production
  • Interactive/Web: social media, website design, e-commerce

There is a resource list of programs for each of the multimedia mediums. This will give you a great idea of what can be used for each medium, but note that you can also utilize media not on this list as well. Click here to view the suggested list.

As with the other venues, there are three components on which a team is judged: community service; the primary competition; the real-time competition.

Students who elect to study multimedia during the year, form a team of three to ten students to participate in the IT-Olympics.

The primary challenge for multimedia is to create a campaign to market your club to win a hypothetical award. Details are found in theĀ Venue Document on page 10.

During the two-day event, students are continuously asked to work additional multimedia projects. They are given approximately two-hours to complete the task before the next real-time challenge is presented to them.

Student teams are allowed physical access to Hilton at 10 a.m. on the first day of the competition at which time they may finish any configuration or installation necessary. The opening ceremonies will be at noon and real-time competition begins after that.

Teams will be scored on message content (i.e., how well message is communicated); appropriate use of media (i.e., visualization of message and interesting subjects); artistic appeal (i.e., use of color, fonts, photos, illustrations, etc., that fit the topic); and technical implementation of media (i.e., how difficult the tasks are to accomplish).

Details of the multimedia competition are found in the Venue Document.

As stated in the venue document, each team must complete a multimedia presentation that is judged during the IT-Olympics which demonstrates their community service project completed prior the the IT-Olympics. The points earned on the community service project contribute to the overall multimedia scores.