Game Design
2008 IT-Olympics Venue Document
Each venue has three components that the teams will be judged on as described
in the venue document: community service; the primary competition; the real-time competition. Please read them for full details.
The goals of the competition are to promote interest and exploration of information technology through a fun, unrestricted learning environment that encourages collaboration and experiential learning.
The IT-Olympics game design competition features students creating a game that demonstrates a science, technology, math or engineering concept to middle school students.
Students who select game design are invited to create a team of three to ten students to participate in the IT-Olympics. The finished games will be brought to the competition as software and the students will be asked to add their game to the designated computer.
Student teams are allowed physical access to Hilton at 10 a.m. on Friday of the competition at which time they may finish any configuration or installation necessary. The opening ceremonies will be at noon and competition begins after that.
Rules of the Game Design Venue include:
- The game program must be created using Alice.
- The target age group is students in the grades 6-8.
- The concept or issue being taught must be identified in the program.
- The game must have on-line help
- Team should produce a one page quick start guide to get players and judges started
- The code should be documented and will be submitted along with the game during the competition
- The game will be brought to the competition, loaded onto the designated computer and made available for judges and guests at the competition to play
Teams will be scored equally on artistic appeal, educational content, ease of use, code and code documentation.













