Cyber Defense

**Register today for the 2014 IT-Olympics!**
April 25 & 26, 2014
at Hilton Coliseum in Ames, Iowa
Click here for more information and/or to register your Club.

The 2009 IT-Olympics hosted the World’s Largest Cyber Defense Competition with 36 teams showing up to play. That is the largest Cyber Defense Competition ever held in any division — high school, community college or university!

In the cyber security/cyber defense track students are taught how to protect computers, networks and the information that resides on this equipment from attackers. No advance knowledge of computers, operating systems or networking is assumed.

Each school that forms a HyperStream Club with interest in the information assurance/cyber defense content area can either setup their own practice cyber security lab at their high school. Starting in 2013-14 Iowa State University created an IT-Playground which can be used to practice cyber defense and learn out networking and computers in general. Access to the IT-Playground will be provide to each club. (The playground is scheduled to be active in mid October). Along with the IT-Playground ISU is creating a complete set of Cyber security lessons that can be used to help teach students about computers, networking and cyber security. Check out the Cyber Defense Lectures for more information.

The software we provide is open source software that can be installed to get practice running servers and services that will be required in the IT-Olympics.

Through the help of the Technology Association of Iowa HyperStream program each school is also paired with an IT professional who serves as a mentor for the students and advisor. The mentor’s role is to support experimental learning and help students when they have an experiment go awry.

After experimentation during the year in cyber security the teams have an opportunity to participate in the cyber defense competition held as part of the IT-Olympics.

Each team in the cyber defense competition is given remote access to their competition network approximately one month before the competition. Their competition network gives the students the opportunity to take what they have learned by setting up their own cyber security lab at their high school and apply it. The primary challenge is to setup a simulated corporate environment complete with required services such as email, web and programming, as well as having end users and an Internet connection.

To add complexity and a real world flavor, their competition networks fall under the attack of intruders played by graduate students and IT professionals.

While there is no cost to forming the club nor obtaining the materials, each HyperStream Club is required to perform a community service project related to their content area(s). Any team that competes in an IT-Olympics venue must submit a multimedia presentation and oral description of their technology community service project for judging. The community service score will contribute to the overall standings in the cyber defense competition. Download the Venue Document for more information.

Past Year’s Scenario: